But for the time being I will teach you the foundations of a Death Road to Canada mod (in my own eyes).Ī copy of Death Road to Canada (Beta builds do work, just be careful when modding, because when it updates your code gets ERASED.)
Patrol Tool Kit (ALL these Requires DarkAPI)ĭO NOT RE-UPLOAD MY WORK TO ANY OTHER SITE OR MAKE MODIFICATIONS.Ĥ) Load Game > File Chooser> choose the USCANADA.If so, then good for you, because that is what I'll be teaching you, specifcally how to do the basics, and some of the advanced things. Partner Mod (linked Below) This allows you to spawn your very own K9 partner and let him sniff out drugs in the lined cars.Īrrest Manager/- Once a suspect has been arrested escort them to the front of your port of entry and call for local authorities to pick them up.īorder Offenses (Needs lspdfr+ linked below) - These are a special menu of offenses that people can be charged or cited with. You can run a vehicle check,drug test, breathalyze, and do a record check seeing the name, licenses, and prior convictions.
Patrol ToolKit- (Linked Below) This mod lets you target a area and wave cars of interest over to an area for interaction. Smart Radio (linked below) allows you to walk the line of cars and interact with any ped by doing a ped check- dispatch will tell you their name and if they have warrants. (This is more enjoyable with custom cars and the border patrol skins. *Vehicle Fleet- Both sides have a fleet of Police 1 cars, transport van, ambulance and everything else you need to protect your border. These houses are furnished and dynamic props, *Guard Houses- Each country is equipped with the highest in CCTV security systems, enter the guard houses to see your fellow agents hard at work watching every single movement on the border. This gives the border a more lively feeling not seeing the same people. The suspects spawn at random times and spawn random peds, as time goes you will see the rotation. *Secondary Suspects- I have made some static scenes of searches being done in stations/secondary. Your detainees can exit the vehicle and be escorted to an outside sit down or jail house if deemed necessary. *Secondary Detention/Jail- From time to time you will find someone of interest and pull them to secondary and detain them. Your checkpoint has a sliding gate that will allow the denied traveler an exit back to their origin country. *Working Gates- If you have ever been unfortunate enough to be inadmissible or denied entry by a country you will know about the turn around. US- is a the south side going in to Los SantosĪnd CANADA is North leading through the Tunnel. is decorated with the accurate flags both coming *WORKING BOOTHS- The traffic will cycle through stopping and going, Each country has 1 working lane of traffic and 1 lane "fictional lane for roleplay", i.e.
Due to recent events in Paris security has been stepped up at the border, as an extra measure the presence of armed guards with carbine rifles should keep the peace.Ĭheckpoint Features (Location FT. You are on the FRONT-LINES and every traveler must answer to you, it is your say whether they are able to ENTER or are TURNED away. You must do your best to protect the the citizens and the economy of the country, walking the lines of cars looking for anything suspicious.
Just like the real borders the borders of GTA V need protecting against threats daily, as a federal agent this is YOUR job. This was made for integration with LSPDFR (police mod) I highly recommend using it as it will increase the depth of interaction with the peds and their vehicles. (If you know how to make car skins, scripts, or ped uniforms "CBP" "CBSA" it would be awesome to see these for realism.) Let me know in the comments :) This is the highest detail and most functional check point mod I believe that has been made to date, I have been enjoying this map for months and I have finally decided to make it public and share it. *Inspired by the popular Netflix shows "Border Security" about America and Canada's Front-line I created this semi-authentic checkpoint.